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Wesnoth Units database

Hell Crab

(image)

Within each species there are often freakishly strong and powerful aberrations born through seemingly blind chance. Successful servants of chaos can find their bodies shifting and growing as these latent traits are brought out. The Hell Crab is a powerful example of the potential all Evil Crabs carry inside them.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface.

Advances from: Evil Crab
Advances to:
Cost: 40
HP: 50
Movement: 10
XP: 150
Level: 2
Alignment: chaotic
IDEE Greater Crab
Abilities: submerge
(image)pincers
blade
10 - 3
melee
(image)evil eye
cold
4 - 4
ranged
Resistances:
blade30%
pierce20%
impact0%
fire10%
cold-10%
arcane-40%
TerrainMovement CostDefence
Castle330%
Cave430%
Coastal Reef-0%
Deep Water240%
Flat320%
Forest430%
Frozen510%
Hills520%
Impassable10010%
Mountains10020%
Mushroom Grove430%
Sand340%
Shallow Water240%
Swamp240%
Unwalkable10010%
Village330%